Ghost in the Shell (1995)
Concept
This 1995 anime science fiction film, based
on the manga (Japanese style comics) by Masamune Shirow, is one of the most
influential works in the animated film history. Ghost in the Shell follows
Major Motoko Kusanagi-the cyborg squad leader of Section 9, the fictional
division of the Japanese National Public Safety Commission. Major Kusanagi is
on assignment to locate the mysterious “Puppet Master” who has hacked into a
government official’s brain. “The overarching philosophical themes of the film
include sex/gender identity and self-identity in a technologically advanced
world. Ghost in the Shell was received positively by critics, who praised its
visuals, which at the time were the most effective synthesis of traditional cel
animation and CG animation. It has served as inspiration for filmmakers such as
The Wachowskis.”
(http://en.wikipedia.org/wiki/Ghost_in_the_Shell_(film))
(http://en.wikipedia.org/wiki/Ghost_in_the_Shell_(film))
Ghost in the shell film poster
Ghost in the shell manga cover
Design
For the film title design, as can be seen
in the video above, “the title sequence to Ghost in the Shell is a curious mix
of 8-bit type animation, then-hi-tech CGI, dreamy anime and naked torsos, all
set to composer Kenji Kawai’s intimidating, minimalist score. It follows the
construction of a cyborg from the inside out, first embracing a cold,
tech-heavy aesthetic as the robot’s inner-core is assembled, feathering into
softer imagery and warmer colors as the cyborg takes on a more human form, soon
emerging from the mechanical womb as a young woman.”(http://www.artofthetitle.com/feature/the-inner-workings/)
And for the most significant character, Motoko
Kusanagi, the character designer designed a more mature and serious Motoko than
Masamune Shirow’s original portrayal of the character in the manga. Designer chose
to depict a physically mature person to match Motoko's mental age, instead of
the youthful appearance in the manga.
Motoko in film
Motoko in manga
In terms of scene design, when the film director Mamoru Oshii was
looking for a model of the city of the future for his film, he turned to the
cityscape of Hong Kong for his inspiration, because the city represented the
theme of the film, the old and the new which exist in a strange relationship in
an age of an information deluge.
(http://randomwire.com/recreating-ghost-in-hong-kong/)
The music (which used in the opening video
above), composed by Kenji Kawai, included an ancient Japanese language in a
wedding song that serves as a key piece of music leading up to the climax of
the movie and serves to set the tone for the creation of a new type of
lifeform.
Furthermore, the mechanical design is another highlight in Ghost in the Shell, such as vehicles, weapons, machines and electronic devices. These followed images are mechanical design sketches from my collections:
Edit/AnimationFurthermore, the mechanical design is another highlight in Ghost in the Shell, such as vehicles, weapons, machines and electronic devices. These followed images are mechanical design sketches from my collections:
Ghost in the Shell used a novel process
called “digitally generated animation” (DGA), which is a combination of cel
animation, computer graphics (CG), and audio that is entered as digital data.
In 1995, DGA was thought to be the future of animation, which mixed traditional
animation with the emerging use of computer graphics, including digital cel
work with visual displays. Editing was performed on an AVID system of Avid
Technology, which was chosen because it was more versatile and less limiting
than other methods and worked with the different types of media in a single
environment.
The digital cel work included both original
illustrations, compositions and manipulation with traditional cel animation to
create a sense of depth and evoke emotion and feelings. Utilized as background,
filters like a lens effect were used to create a sense of depth and motion, by
distorting the front background and making the far background out of focus
throughout the shot. Ghost in the Shell used a unique lighting system in which
light and darkness were integrated into the cels with attention to light and
shadow sources instead of using contrast to control the light. Hiromasa Ogura,
the art director, described this as “a very unusual lighting technique.”(http://en.wikipedia.org/wiki/Ghost_in_the_Shell_(film))




























