TV show opener: Game of Thrones
Concept
HBO’s Game
of Thrones is an enormously successful TV series based on a series of epic
fantasy novels (A Song of Ice and Fire)
written by George R. R. Martin. The opener of this TV series is also a recognized
outstanding work, which won Primetime Emmy Award for Outstanding Main Title
Design.
At first, the production team did not want
to create something that’s been done before like what audiences have seen in
Harry Potter or Lord of the Rings. Although those things are wonderful, they aimed
to do something different.
Finally, the opener shows “a fiery
astrolabe orbits high above a world not our own; its massive Cardanic structure
sinuously coursing around a burning center, vividly recounting an unfamiliar
history through a series of heraldic tableaus emblazoned upon it. An intricate
map is brought into focus, as if viewed through some colossal looking glass by
an unseen custodian. Cities and towns rise from the terrain, their mechanical
growth driven by the gears of politics and the cogs of war. From the spires of
King’s Landing and the godswood of Winterfell, to the frozen heights of The
Wall and windy plains across the Narrow Sea, Elastic’s thunderous cartographic
flight through the Seven Kingdoms offers the uninitiated a sweeping education
in all things Game of Thrones.” (http://www.artofthetitle.com/title/game-of-thrones/)
Design
The basic design of the opener consists of
a 3D map of the world, with the continents located on the inner surface of a
sphere. At the center of the sphere is a light source, effectively a sun
surrounded by an astrolabe-like arrangement of rotating rings. This concept
design based on a hypothetical megastructure called Dyson sphere which was
first described by American physicist Freeman Dyson. This Dyson sphere-like layout
determines the positional and lighting relationships between all objects in
this scene.
Furthermore, the design style for all these
objects, including the sun, astrolabes, continents, castles etc., is trying to
make these objects look like physical objects (handicrafts). Followed this
purpose, everything seems to be made of wood, metal, leather, fabric, all
natural materials. Meanwhile, each object has unique tone, color, gloss and texture
which based on its material.
Specifically, the design style of buildings
referenced Leonardo’s machines (according to interview from the director), the
way the entire city emerge from the ground looks like mechanism. When the gear
begins turning, moving other cogs, and then you can see buildings start rising
out of the ground with great details.
Edit/Animation
The edit style of the whole sequence is
dynamic. The camera keeps moving the whole time, and there are hardly any still
ones through the whole video. Although this opener was created by using 3D
software such as Maya, it still looks like shooting practically with a real motion
controlled camera inside the sphere. Each movement of the camera is so accurate
that make it looks more real. Furthermore, even when camera is zooming in, it
looks like the camera is switching lens to adjust focal length to see more clearly.
As a result, the whole idea makes this opener getting more real, taking audiences
on an unparalleled epic fantasy journey.



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